The French digital designer Isabelle Arvers and the Indian artist Gayatri Kodikal in conversation on the theme – The digital, a vector of equality?
Machines and software, in their design and usage, reflect the inequalities that run through the societies that develop them. Sometimes guaranteeing renewed access to education and culture, these technologies can also consolidate power relationships and raise several questions. Does digital technology worsen inequality of opportunity? What is the relationship between art and digital technology? Is the design of video games neutral and does it promote inclusion? In what ways can video games be seen as a new language and medium for artists? How can we ensure that the information available on the Internet, the digital world as a whole, allows for a fair representation of the existing cultural diversity and does not leave out certain minorities?